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INI File  |  1997-09-30  |  5KB  |  240 lines

  1. [Setup]
  2. ;Setup File for Shadow Warrior
  3. SetupVersion = "Version 1.0"
  4. [Screen Setup]
  5. ;ScreenWidth: passed to engine
  6. ;ScreenHeight: passed to engine
  7. ;ScreenDoubled: 0=normal(high detail), 1=doubled(low detail)
  8. ;ScreenSkip: 0=normal, 1=skip odd lines(low detail only)
  9. ;ScreenPad: num bytes to add to pad each scanline for cache alignment
  10. ScreenWidth = 640
  11. ScreenHeight = 480
  12. ScreenDoubled = 0
  13. ScreenSkip = 0
  14. ScreenPad = 8
  15. AutoSwitch = 0
  16. AutoWidth = 640
  17. AutoHeight = 480
  18. SWLoc = 0
  19. [Sound Setup]
  20. FXVolume = 254
  21. MusicVolume = 228
  22. NumVoices = 8
  23. MixRate = 22050
  24. ReverseStereo = 0
  25. BossMusic = 1
  26. [KeyDefinitions]
  27. Move_Forward = "Up" "Kpad8"
  28. Move_Backward = "Down" "Kpad2"
  29. Turn_Left = "Left" "Kpad4"
  30. Turn_Right = "Right" "Kpad6"
  31. Strafe = "Cmd" ""
  32. Fire = "Ctrl" ""
  33. Open = "Space" ""
  34. Run = "Shift" ""
  35. AutoRun = "CapLck" ""
  36. Jump = "A" "/"
  37. Crouch = "Z" ""
  38. Look_Up = "PgUp" "Kpad9"
  39. Look_Down = "PgDn" "Kpad3"
  40. Strafe_Left = "," ""
  41. Strafe_Right = "." ""
  42. Aim_Up = "Home" "Kpad7"
  43. Aim_Down = "End" "Kpad1"
  44. Weapon_1 = "1" ""
  45. Weapon_2 = "2" ""
  46. Weapon_3 = "3" ""
  47. Weapon_4 = "4" ""
  48. Weapon_5 = "5" ""
  49. Weapon_6 = "6" ""
  50. Weapon_7 = "7" ""
  51. Weapon_8 = "8" ""
  52. Weapon_9 = "9" ""
  53. Weapon_10 = "0" ""
  54. Inventory = "Enter" "KpdEnt"
  55. Inventory_Left = "[" ""
  56. Inventory_Right = "]" ""
  57. Med_Kit = "M" ""
  58. Smoke_Bomb = "S" ""
  59. Night_Vision = "N" ""
  60. Gas_Bomb = "G" ""
  61. Flash_Bomb = "F" ""
  62. Caltrops = "C" ""
  63. TurnAround = "BakSpc" ""
  64. SendMessage = "T" ""
  65. Map = "Tab" ""
  66. Shrink_Screen = "-" "Kpad-"
  67. Enlarge_Screen = "=" "Kpad+"
  68. Center_View = "Kpad5" ""
  69. Holster_Weapon = "F14" ""
  70. Map_Follow_Mode = "F" ""
  71. See_Co_Op_View = "K" ""
  72. Mouse_Aiming = "U" ""
  73. Toggle_Crosshair = "I" ""
  74. Next_Weapon = "'" ""
  75. Previous_Weapon = ";" ""
  76. [Controls]
  77. ;Controls
  78. ;ControllerType
  79. ; - Keyboard                  - 0
  80. ; - Keyboard and Mouse        - 1
  81. ControllerType = 0
  82. MouseSensitivity = 98558
  83. MouseButton0 = "Fire"
  84. MouseButtonClicked0 = ""
  85. MouseAnalogAxes0 = "analog_turning"
  86. MouseDigitalAxes0_0 = ""
  87. MouseDigitalAxes0_1 = ""
  88. MouseAnalogScale0 = 65536
  89. MouseAnalogAxes1 = "analog_moving"
  90. MouseDigitalAxes1_0 = ""
  91. MouseDigitalAxes1_1 = ""
  92. MouseAnalogScale1 = 65536
  93. turn_scale = 256
  94. move_scale = 256
  95. MouseAiming = 0
  96. [Comm Setup]
  97. ;NetGame: 0=single player, 1=net game (this is set by Net Startup and reset to zero after each game)
  98. ;AlwaysNetGame: 0=use NetGame value, 1=override NetGame, always play a net game(not reset to zero after a game)
  99. ;CommType: 0=none, 1=serial, 2=modem, 3=IPX, 4=AppleTalk, 5=TCP/IP
  100. ;NumberPlayers: number of players to look for
  101. ;MovesPerPacket: 1,2,4,8 (larger number means less packets sent)
  102. ;NoPredict: 0 = default, 1 = turn off net prediction
  103. NetGame = 0
  104. AlwaysNetGame = 0
  105. CommType = 4
  106. NumberPlayers = 2
  107. MovesPerPacket = 1
  108. NoPredict = 0
  109. ;
  110. ;MaxPackets: maximum number of packets to allocate(default 100)
  111. ;PacketsPerPlayer: number of packets to allocate for each player(default 20)
  112. ;SocketNumber: socket to use, ~=default(0x8849)
  113. ;Zone(2-8): Appletalk zone(s) to search
  114. ;ATalkNPBTime: time to wait during AppleTalk name lookup
  115. ;Timeout = time to wait for incoming packets, ~=default(60)
  116. ;ResendCount = retry time count, ~=default(4)
  117. ;OTSendDelay = minimum delay between sending Appletalk/TCP packets(only valid when movesperpacket==4), default = 15
  118. MaxPackets = 100
  119. PacketsPerPlayer = 20
  120. SocketNumber = ~
  121. Zone#2 = "*"
  122. Zone#3 = ""
  123. Zone#4 = ""
  124. Zone#5 = ""
  125. Zone#6 = ""
  126. Zone#7 = ""
  127. Zone#8 = ""
  128. ATalkNPBTime = 1500
  129. Timeout = ~
  130. ResendCount = ~
  131. IPAddr#2 = ""
  132. IPAddr#3 = ""
  133. IPAddr#4 = ""
  134. IPAddr#5 = ""
  135. IPAddr#6 = ""
  136. IPAddr#7 = ""
  137. IPAddr#8 = ""
  138. OTSendDelay = 15
  139. ;
  140. DebugSend = 0
  141. DebugGet = 0
  142. DebugErr = 0
  143. DebugTCP = 0
  144. DebugATK = 0
  145. DebugIPX = 0
  146. DebugSer = 0
  147. ;
  148. ConnectType = 0
  149. ;
  150. PlayerName = "KATO"
  151. CommbatMacro#0 = "Burn baby burn..."
  152. CommbatMacro#1 = "You make another stupid move."
  153. CommbatMacro#2 = "Blocking with your head again?"
  154. CommbatMacro#3 = "You not fight well with hands!"
  155. CommbatMacro#4 = "You so stupid!"
  156. CommbatMacro#5 = "Quit jerking off. Come fight me!"
  157. CommbatMacro#6 = "What the matter you scaredy cat?"
  158. CommbatMacro#7 = "Did I break your concentration?"
  159. CommbatMacro#8 = "Hope you were paying attention."
  160. CommbatMacro#9 = "ITTAIIIUUU!!!"
  161. ;
  162. NonMoveDelay = 10
  163. NonMoveOversend = 2
  164. MoveOversend = 0
  165. IgnoreCntErrs = 0
  166. IgnoreNMCntErrs = 0
  167. ;
  168. ;
  169. [Options]
  170. BorderNum = 2
  171. Brightness = 0
  172. BorderTile = 0
  173. Bobbing = 1
  174. Tilting = 0
  175. Shadows = 1
  176. AutoRun = 0
  177. Crosshair = 0
  178. AutoAim = 1
  179. Messages = 1
  180. Talking = 1
  181. Ambient = 1
  182. FxOn = 1
  183. MusicOn = 1
  184. NetGameType = 1
  185. NetLevel = 0
  186. NetMonsters = 0
  187. NetHurtTeammate = 1
  188. NetSpawnMarkers = 1
  189. NetTeamPlay = 1
  190. NetKillLimit = 0
  191. NetTimeLimit = 0
  192. NetColor = 7
  193. NoAirMeter = 0
  194. MouseAimingOn = 1
  195. MouseInvert = 0
  196. ShortGameMode = 0
  197. SyncPrintMode = 1
  198. AllSync = 0
  199. Stats = 0
  200. Rooster = ""
  201. Kiwi = 0
  202. PlayCD = 0
  203. Chickens = 0
  204. ;
  205. ;AutoPlayDemos = 0=don't play demos on startup, 1=play demos
  206. ;WaitNextSleep: -1=use GetNextEvent, 0+=use WaitNextEvent with this value for sleep time
  207. ;BackgroundSleep: amount of sleep time to give WaitNextEvent when in the background
  208. ;SelfModifyPPC = 0=normal, 1=use self-modifying PowerPC code
  209. ;
  210. ;
  211. AutoPlayDemos = 1
  212. WaitNextSleep = -1
  213. BackgroundSleep = 10
  214. SelfModifyPPC = 1
  215.